Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Not all initiates to the IceWind order are successful. Some lack the necessary patience, others are found wanting in mental edurance. However being excluded from the order cannot make them forget what they have learned.
When the Outcasts first began performing supposedly forbidden magic on their own, the IceWind order raised an uproar in the tribal council. Under threat of exile the Outcasts were forced to ceace their activities. But their order survived, albeit in a different form. Rather then mimic their counterparts, they developed a parallel sect taht exists on the fringes of the tribe. The magics worked by the Outcasts are undeniably crude, but have great practicle use. However they are denied the mystical union with their icy home, that is a right reserved for the Herders.
Special Notes: The strike of the Outcast is of a magical variety and always has a high chance of success.
Advances from: | Icewind Herder |
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Advances to: | Steppe Pariah |
Cost: | 30 |
HP: | 52 |
Movement: | 5 |
XP: | 64 |
Level: | 2 |
Alignment: | chaotic |
ID | BM Steppe Outcast |
Abilities: |
frigid touch cold | 20 - 1 corp la corp | magic |
Resistances: | |
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lama | -20% |
pierce | -10% |
impact | -10% |
foc | -20% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 50% |
Coastal Reef | - | 0% |
Deep Water | 99 | 20% |
Flat | 1 | 50% |
Forest | 2 | 60% |
Frozen | 1 | 50% |
Hills | 2 | 60% |
Impassable | 99 | 90% |
Mountains | 3 | 60% |
Mushroom Grove | 3 | 50% |
Sand | 2 | 40% |
Shallow Water | 3 | 30% |
Swamp | 3 | 40% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |